Join Aaron F. Ross for an in-depth discussion in this video Creating an ocean, part of Maya: Creating Fluid Effects (2013).
In this chapter we will be looking at the Maya Ocean, which is a great tool for open water effects.…So if you have got ships out at sea then the Maya ocean is a great tool.…However it's not capable of reproducing crashing waves or surf.…So if you've got a shot that includes a shoreline, then it's going to can be…difficult or impossible for you to use the Maya Ocean in that case.…So that means that you'll have to use other techniques, but you have got an…open water effect then the Maya Ocean is an excellent choice and it's quite easy to use.…
In this exercise we're going to take the extra step of connecting the ocean to a camera. …This will make it seem like the ocean is actually at the size of a real ocean.…If the ocean is not connected to a camera, then it will actually have a boundary; …you can actually move that camera so that you can sort of look over the edge of the Earth.…If you connect it to a camera, then it'll always be scaled and rotated correctly …to give the illusion of an ocean that extends all the way to the horizon.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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