Join Eric Keller for an in-depth discussion in this video Creating normal maps, part of Creating Textures and Shaders in Maya.
In this movie, we are going to talk about how to generate normal maps within Maya.…normal maps are very similar to bump maps in that they create a…high-resolution detail on a low- resolution surface or they add detail to a…surface through the shading network.…normal maps are frequently used in games, because the game rendering engine…has to render in real-time and it can't handle objects that are made up of a…whole lot of polygons.…So instead they use normal maps to simulate the detail, making the game…look more realistic.…
So common workflow is to take a high- resolution version of the object and…transfer the detail from the high- resolution version to the low-resolution…version via a normal map.…I'll show you how to do this in Maya.…I have a high-resolution version of this moon here, and you can see it's made up…of a lot of polygons.…I'll zoom-in on it, and I have a lower resolution version.…To get the detail from the high- resolution to low-resolution, I am going to use…the Transfer Maps tool.…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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