Join Aaron F. Ross for an in-depth discussion in this video Creating node presets in the Attribute Editor, part of Cinematography: Maya.
…In the following movie, I want to illustrate the classic cinema…framing's for a single subject, such as wide shot or closeup.…To do that, I will want to have multiple renderable cameras.…And they should all have the same basic settings, such as the same…locator scale, and the same resolution gate, and gate mask opacity and so on.…You might think that an easy way to accomplish…that would be to simply duplicate the camera or maybe…duplicate the group that contains the camera and its aim.…Unfortunately, that won't work because the constraint of the…camera to its aim point will not be duplicated.…
So you can't just duplicate a camera and aim.…You can duplicate a standard camera that doesn't…have an aim point or a one node camera.…You can duplicate that just fine. But camera and aim, you can't.…However, there is a workaround.…What you can do is create the camera from the standard menu and then use…an attribute editor preset to take the attributes…from one node and plug them into another.…And that accomplishes the same basic result as duplicating the camera.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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