Join Aaron F. Ross for an in-depth discussion in this video Creating node presets in the Attribute Editor, part of Maya: Workflow Tips.
…As you probably know, Maya is a network of nodes that are interconnected and…an object is made up of at least one, and probably usually more than one node.…So for example, for a geometric polygon object, you…usually have a shape node and a transform node.…For each node, you have a corresponding page in the attribute editor.…We can use the attribute editor to store presets for each node…in Maya.…And that way, for example, we can make our own presets for…that particular object type, and we can call them up at will.…
So that's what I'll be showing you in this movie.…Before I begin, I'm just going to reset…the grid back to the Maya factory defaults,…go into the Display menu and choose Grid…Options and just Reset Settings > Apply, close it.…And now we're back to the default grid that's only 12 centimeters from center…to edge.…I'm going to create a polygon platonic solid as a demonstration object.…Create > Polygon Primitives > Platonic Solids.…Just click and drag.…So I get a twelve sided object, it's called a dodecahedron and I…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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