Join Ryan Kittleson for an in-depth discussion in this video Creating new topology, part of Digital Creature Creation in ZBrush, Photoshop, and Maya.
Now that we've got our guidelines for new topology, it's time to actually create it.…Looks like our exercise file came in upside down.…That's okay, we can just grab in the open space and rotate it up.…Retopology in ZBrush is a fairly straightforward yet time consuming job.…It's a good opportunity to just put on some music and get in the mindset of just…working till it's done.…There are some things to look out for however, ZBrush has a few quirks that will…make Retopology a hassle if you weren't paying attention.…So we've got our model here with guidelines already drawn on it.…
Now to get into Retopology mode, it's going to be a few strange steps, so be…sure to pay close attention.…I am going to scale in here on our creature and let's go to our SubTool palette,…go to Append, and pick a ZSphere.…Now let's go up on our SubTool palette and make sure we got the ZSphere selected.…Now it's kind of big and in the way, so I want to go to Scale and just click and…drag on this to shrink it down, and let me actually just move it, so it's up…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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