Join Aaron F. Ross for an in-depth discussion in this video Creating new preset orthographic views, part of Cinematography: Maya.
…To conclude our chapter on Viewport Camera…Basics, I just want to mention that there is…a one-click method for creating those alternate…orthographic views such as back, left, and right.…The reason that I prefer to use the…bookmarks method is because I can duplicate a camera.…And that will cause all of its attributes to be inherited by the duplicate.…And it won't actually create…the new camera with default properties.…It will have whatever properties I've assigned.…
So that's just a more customized way of doing it.…But the simple one-click way of doing it is simply to go into the Panels menu, and…click on that and choose Orthographic > New, and…then choose whichever you want, like a back view.…And now we've got a camera labeled back one.…I'd prefer it just be named back, so I'll just go over here and just rename it.…But once it's there, then we can see it's here in the perspective view.…We can go ahead and move it wherever we need it to be.…
It's a very simple procedure to create a new orthographic view…from any one of the six cardinal directions in 3D space.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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