Join Aaron F. Ross for an in-depth discussion in this video Creating an nCache, part of Understanding Maya nCloth.
We're nearly finished with this simple flag exercise, and we're ready to render this out.…However, we can't really render it just yet in this state;…we need to do something called creating a cache.…A cache is a storage.…Basically what we're going to do is we're going to store the simulation data on…disk, and that way when it's rendered, it will be reliable.…We will get exactly the same result each time it's rendered.…So we could use, for example, a render farm. We could have a hundred machines each…rendering at 1 frame, and it would come out exactly as planned.…
If we don't cache the simulation, then it's anybody's guess what's going to happen.…The simulation may run differently. It sounds kind of counterintuitive, but in…fact, if you have the exact same scene file on two different computers, you may…get a different result from the simulation,…even if those two computers have the exact same specs, and that's really weird…but it is a fact. The reason for that is that they're just so many variables; it's…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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