In this video we will look at making the mouth, which is really just a…simple extrusion inwards.…Now one thing I want to do in the side view here is make a couple adjustments…to these edge loops.…So I want-- this one at the top looks pretty good because it's kind of lined up…with that upper lip.…I want to get this bottom one lined up with the lower lip and then have this one…I have got selected in between.…So I am just going to drag that up.…Drag that up just so it's kind of horizontally aligned with the bottom of the lip there.…
And then I can scale these with the Scale tool but I want to scale out from the…back edge of the head.…So I can move that scaling point just by holding down the D key and I want to…move it right so that it's aligned with that back vertex.…So I will also hold down V to snap to vertices.…Just move that right back.…And just kind of scale it so that's going to align sort of with the shape of the head there.…And same thing for this edge loop.…
I am going to hold down D to move the reference point and V to snap to vertex.…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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