Join Aaron F. Ross for an in-depth discussion in this video Creating motorboats, part of Maya: Creating Fluid Effects (2013).
If you create a boat on an ocean, then you can animate the position of the boat wherever you want it to go.…But there's another way that you can drive the boat interactively, by creating a…motor boat and that will be completely dynamic and it will also obey the laws of physics …where it will turn and bank according to the shape of the waves.…I'll select the boat and go into the Fluid Effects menu and choose, Ocean>Make Motor Boats.…
When I do that I get a locator just as before you can see it here.…With that locator selected you can see in a channel box that all of the…position and rotation channels are bring driven by expressions.…I can't animate a motor boat in the traditional way by keying position and rotation…channels here, but I can go in to the extra attributes and turn on the Throttle…and Rudder and actually drive it through the scene.…Go to Ctrl+A, Attributes, and that locatorShape node, in the Extra Attributes section …down at the bottom you'll see Throttle and Rudder.…
All right, so we can drive our boat. Let's go into Interactive Playback mode,…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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