Join George Maestri for an in-depth discussion in this video Creating the main poses, part of Character Animation: Maya.
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In this last chapter, we're going to work on acting.…What we're going to do is take a full piece of dialog and animate the full…character acting to that dialog.…Now typically, we do this pose by pose.…When you read out a track in dialog, what you want to do is get the basic poses…that the character will hit at various points in the track.…So let's listen to the track that we're going to use for this lesson.…(Character: Ha! It worked. Prepare to meet your doom! Ha! It worked. Prepare to meet your doom!)…So this track is fairly broad.…
It's actually a little over the top.…So it will have some broad acting to go with it, and this will be good because we…can actually see these points fairly clearly.…When you go through a track like this, you want to understand exactly what the…character is doing at each individual point.…Now, you may listen to the track many times and kind of act it out yourself.…I like to thumbnail-out poses; you may want to work out the poses in Maya.…Whatever it takes to get a rough idea as to what you want the character to do.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue