Join George Maestri for an in-depth discussion in this video Creating the lower-body skeleton, part of Maya: Character Rigging.
Now let's go ahead and start adding a skeleton to our character.…In this case we're going to start with the lower part of the character; we're…going to do the legs and the feet, but before we actually get started, let's go…ahead and do some housekeeping here.…We need to setup layers to make it easier to build the skeleton.…So first thing I want to do is put all the character's geometry on one layer and…then create a second layer for the skeleton.…So I'm going to go ahead and use my Selection tool, and just rubber band select…everything in the scene, and under Layers, go Create Layer from Selected.…
Now all I have to do is double-click on this layer and give it a proper name,…and in this case we're going to call it Geometry.…And we'll hit Save and there it is.…Now one of the reasons we're creating a layer is so that we don't accidentally…select things we don't want to select.…So we can do that here by either turning if off, which we don't want, but we can…also set this to R, which allows us to see this as a rendered object in the…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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