Join Aaron F. Ross for an in-depth discussion in this video Creating layered maps, part of Creating Natural Environments in Maya.
Now that we've got sort of a handle on 2D Paint Effects using the 3D Texture…tool, what I'd like to do now is show you how to create a layered map, because,…for example, you may want to have one color in one region of your terrain and…another color in another region.…And although you can use the 3D Paint tool to do that, you may want to use…other methodologies, like, for example, in this case I can use procedural maps…to control the color, but then I'll want to sort of mask those maps off to different areas;…in other words, I might want to have one procedural map in one area and…another procedural map in another area. And the way to do that is to create a layered texture.…
So my first step will be to create a shader once again, so I'll select my…terrain and right-click and choose Assign New Material. And once again, it can…be a Lambert material--that's fine--and I want to actually paint a mask before…I build the texture.…So I'm going to start with this is a temporary material that's going to have a…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Q: When I create a new document and attempt to use the Fly tool, it works as expected. When I try to use the Fly tool with any of the downloaded exercise files, I get the following error message:
// Error: setAttr: A child attribute of 'camera1.rotate' is locked or connected and cannot be modified.
A: In some of the lessons, the camera is locked. That's by design.
If you want to unlock the camera, go to the Camera panel menu directly above the viewport. Choose View > Select Camera. Now look in the Channel Box. The Translate or Rotate channels may be grayed out. Click-drag the names (not the numbers) to select multiple channels. Then right-click and choose Unlock Selected.
One exception: if you see a channel displaying in blue, that means the camera is constrained to something. For example, the Rotate channels could be aim-constrained to the camera's aim point. You don't need to unlock these and you shouldn't try to change them or keyframe them.
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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