Creating joints


show more Creating joints provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 Essential Training show less
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Creating joints

So once you have your character built and textured, you can now start animating or actually getting your character ready to animate. Getting your character ready to animate is called rigging. Now we are going to just do a very simple rig, just to kind of get your feet wet in rigging a character. Here I have our little dog and let me just show you the basic rig and then we'll go ahead and get started. Now the character himself is basically a couple of objects. We've got the body. We've got the head. We've got the arms and the hands.

Now in order to actually animate him we need to do what are called deformations. We also need to create what are called joints and skeletons. In fact, if I hit this button to X-ray joints, you can see that each arm has a little skeleton in it. So if I grab the hand and move that, you can see that his arm bends to deform. Now this isn't a complete, fully rigged character. We actually have another title that shows you how to do that. But I am goi...

Creating joints
Video duration: 10m 2s 9h 8m Beginner

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Creating joints provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 Essential Training

Subject:
3D + Animation
Software:
Maya
Author:
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