Join George Maestri for an in-depth discussion in this video Creating image-based lighting, part of Maya 2015 Essential Training.
…Now when you start to render things that…are going to match photographs, it's often a good…idea to shoot a panorama of your scene…because you can use that as a light source.…So, this is called Image Based Lighting.…Now, when I shot this particular image, I…went ahead and created a panorama of the scene.…I'm going to go ahead and double-click on this.…And you can see that it is basically just a parking lot, and I basically just…took my camera turned 360 degrees and then…stitched it together in Photoshop using Photo Merge.…
Now I can use this image as a lighting source.…Now I've included two versions of this image.…This is the JPEG.…I also have a TIF, which is a 16 bit image.…It's a much bigger image, and because it's 16…bits, it'll give you much better image based lighting.…So, in order to do this, I'm just going to go into my Render Settings window.…And then under Indirect Lighting you'll see that I have…something called Image Based Lighting and Physical Sun and Sky.…
So I'm going to create Image Based…Lighting, and that creates this Render node.…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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