From the course: Creating Product Shots in Maya

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Creating an ideal diffuse test object

Creating an ideal diffuse test object - Maya Tutorial

From the course: Creating Product Shots in Maya

Creating an ideal diffuse test object

In this chapter we will create a studio lighting setup that behaves very similarly to what we would do in a real photo shoot or a magazine ad. And by emulating that technique, we will get very realistic results. In this particular case, we have a bit of a challenge because the materials are going to be almost completely reflective and specular. There's going to be very little diffuse component. And because of that it will be difficult for us to evaluate whether our lights are at the correct intensities. Just to refresh your memory, specular and reflective components of a material are the result of a highly polished smooth surface. And the diffuse component comes from a rough surface. So for example, a piece of paper is almost all diffuse and no specular, whereas metal or chrome, because it's highly polished, is going to be almost all reflective and specular and no diffuse. And if there's no diffuse component in a scene, it'll be very difficult for us to evaluate whether our light's at…

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