In this video, learn how to assemble multiple 3D objects into a hierarchy within Maya. A hierarchy allows objects to be connected into a parent/child relationship so that moving the parent also moves the child.
- [Instructor] Now that we have our objects positioned … the way that we want, … we can start to tie them together using hierarchies. … Now hierarchies are a way to connect objects together, … so that when you move one, the others follow along. … Now in this particular scene here … we have a number of separate objects. … So if I were to select, say,the pants of the character … and move them, you can see that they move by themselves. … We want things to be stuck together … so that they all move at once. … Now we can do this using hierarchies, … and we can find hierarchies under Windows, Outliner. … In Maya, the Outliner serves a number of purposes … We're going to use it to create hierarchies, … but it's also a way to navigate the scene by name. … So as you can see, each object in the scene has a name, … and that name is reflected in the Outliner. … So this is just one more way to select … and manage objects in Maya. … So let's go ahead and build a hierarchy for this character. … Well, we want to have the base of the character …
- Navigating 3D space
- Connecting objects through hierarchies
- Modeling geometry
- Sculpting in 3D
- Creating patch-based surfaces
- Creating and applying textures and materials
- Rendering 3D projects
Skill Level Beginner
1. Understanding 3D Space
2. Modeling and 3D Geometry
3. Patch-Based Surfaces
4. Textures and Materials
5. Rendering Images
6. Introduction to Blender
7. Introduction to Maya
8. Introduction to 3ds Max
9. Introduction to Cinema 4D
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