How To Create Hand Skeletons In Maya


show more Creating hand skeletons provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya show less
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Creating hand skeletons

Now let's go ahead and create the hand skeleton. Now the hand is probably the most complex part of the character. And I've tried to make this a little bit simpler by doing a three fingered hand, rather than a four fingered hand, but the process is pretty much the same for any hand. What you want to do is take a bone from the wrist to the knuckle, and then one for each knuckle of the finger, so we are going to do 1, 2, 3, 4, 5 bones per finger, and then also the thumb.

So the best way to start this is to go into the top view. So I am going to go into my top view here. Let me go ahead and turn off Grid so we see this a little bit more clearly. Again, I want to draw from here to this knuckle, and then each of these knuckles. Now what I've done is I've actually surrounded each of these knuckles with three edge loops, so we want to aim for that center edge loop. So let's go ahead and select our Joint tool, click on the wrist, highlight that, place one joint right around tha...

Creating hand skeletons
Video duration: 4m 42s 4h 37m Intermediate

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Creating hand skeletons provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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