Join George Maestri for an in-depth discussion in this video Creating hand skeletons, part of Character Rigging in Maya.
Now let's go ahead and create the hand skeleton.…Now the hand is probably the most complex part of the character.…And I've tried to make this a little bit simpler by doing a three fingered…hand, rather than a four fingered hand, but the process is pretty much the same for any hand.…What you want to do is take a bone from the wrist to the knuckle, and then one…for each knuckle of the finger, so we are going to do 1, 2, 3, 4, 5 bones per…finger, and then also the thumb.…
So the best way to start this is to go into the top view.…So I am going to go into my top view here.…Let me go ahead and turn off Grid so we see this a little bit more clearly.…Again, I want to draw from here to this knuckle, and then each of these knuckles.…Now what I've done is I've actually surrounded each of these knuckles with three…edge loops, so we want to aim for that center edge loop.…So let's go ahead and select our Joint tool, click on the wrist, highlight that,…place one joint right around that knuckle, another one at this one, one more and…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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