Join George Maestri for an in-depth discussion in this video Creating global illumination in mental ray, part of Maya 2013 Essential Training: 6 Lights and Rendering.
Let's talk about a second additional way of adding bounce lighting into Maya…with mental ray, and that's called global illumination.…Now this works similarly to Final Gather, but you actually get more control over it.…Now I have a simple scene here.…In fact if I go out to my quad view here you'll see I have a simple spot light…and a sphere on a plane.…So if I go into my Camera 1 Viewport and do a quick render, making sure I have…mental ray turned on, I'll get this scene.…
Now this scene basically has a lot of dark here.…We only have one light casting a shadow here and anything really above…that shadow is pretty much black, and so we really don't have any sort of…bounce lighting here.…Now if we want we could go into the Render Settings window, go into Indirect…Lighting and turn on Final Gather.…And let's take a look at that.…Now when we do that, you can see we get a little bit of bounce lighting up here…on the top of the box and so we don't have a complete shadow.…
But we don't have a lot of control over how Final Gather works.…
- Adjusting the Render Settings menu
- Adding depth map and raytrace shadows
- Understanding the principle of light decay
- Creating cameras
- Using Motion Blur in Maya and mental ray
- Using Final Gather for natural illumination
- Rendering transparent materials with caustics
- Batching rendering
Skill Level Beginner
1. Maya Rendering
2. Lights and Lighting Types in Maya
3. Understanding Cameras
4. Advanced Rendering with mental ray
5. Final Output
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