Join George Maestri for an in-depth discussion in this video Creating the foot, part of Modeling a Cartoon Character in Maya.
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- With the legs in place, we can now add in the feet.…And we're just going to model those from a box.…Let's go ahead and turn on our reference.…And you can see that our feet are pretty much...…They're more like shoes, they're actually kind of just…box shapes, so we're not going to do toes or anything,…we're just going to do little shoes for the guy.…Let's start off with a box.…I'm going to go into my front view.…Let's do a polygonal cube…and then just drag…out the height.…
And kind of move it into place.…I just want that to be right around…the same size as that.…And then we can go into our cube options here…and into our inputs.…And I'm going to add quite a few divisions in height,…maybe about six, and then maybe one…in depth, and one in width.…This is basically what we're going to have.…And now let's go ahead and start shaping it.…
Well, the first thing I want is I want to…take this edge loop here.…I'm going to start with edges.…Double click, take that edge loop,…and just move it straight down.…I just want it right near the bottom.…
- Designing a character
- Creating a turnaround
- Blocking out the body
- Modeling facial features
- Creating arms and legs
- Adding details: teeth, eyes, eyebrows, etc.
- UV mapping the character
- Adding textures and materials
Skill Level Intermediate
1. Basic Design
2. Modeling the Character's Body
3. Creating Arms and Legs
4. Adding Details to the Character
5. UV Mapping the Model
6. Textures and Materials
Texturing eyes5m 31s
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