Join Aaron F. Ross for an in-depth discussion in this video Creating follicles with the Paint Hair Follicles tool, part of Maya: nHair.
…In this chapter, we'll be looking at follicles.…To control the hair on a detailed level, for…example, to have different lengths of hair, different colors, then…you'll need to work with follicles, because the follicle is…really the sort of atomic unit of the nHair system.…The first thing I want to show you is how to paint follicles onto a polygon surface.…I'll select the Scalp Emitter object and go…to the nDynamics menu set, and choose nHair…> Paint Hair Follicles > Options. And two windows open up.…
The Paint Hair Follicles settings lets us choose the…operation, and what particular attribute values we want to paint.…The Tool Settings window is, of course, the familiar…artisan interface that allows us to control the brush settings.…In the Paint Hair Follicles settings, we could paint into an existing hair system,…but we don't have one yet. So our only option is to create a new one.…In the Output pulldown, we want to choose Paint Effects and NURBS Curves.…Because of course, we want to have NURBS curves to style the hair later.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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