Join Aaron F. Ross for an in-depth discussion in this video Creating a fluid for underwater fog, part of Maya: Creating Fluid Effects (2013).
Our rendering won't be very realistic if we don't add any fog to the underwater shot.…Let's take a look at the rendering that made. As you see here that's not terribly believable. …We need to add some fog here to make that feel like you know there's…some murk and the objects in the distance will be darker and maybe bluer.…Okay, to do that we will use a fluid container. We will go to the Dynamics…menu set in Fluid Effects>Create 3D Container. It's built here at the origin and we need to size it up.…
So let's go to the Attribute Editor, Ctrl+A. I'll set the X size to 600 units,…so it's just as wide as the SkyDome here.…The Y size, which is the height, I'll set to 100 units and the Z size 600 as well.…Now currently it's actually above and below the oceanPlane, as you can see here.…We'll just need to move it down. Since this is a 100 units tall we can move it…down to a Y-value of -50 and now it's ust right below that oceanPlane.…
Okay, so all of the work on this is actually shader work, because it's not in…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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