Join George Maestri for an in-depth discussion in this video Creating facial expressions, part of Animating Cartoon Characters in Maya.
- So now we have the broad body poses worked out.…So we've got his body kind of going…into the basic poses that we want.…But, we don't have any sort of facial expression.…Now a facial expression can really add a lot to a pose.…So, let's go ahead and start working…with this character's face, and getting…a better sense of facial expression for him.…So, the first thing I want to do is…let's just go ahead and create an initial facial pose.…So, one of the things that I want to do…is kind of zoom in here a little bit…on this facial control panel.…
And I'm actually going to go into…a perspective view so I can see his face.…And this will just give me an easier way…of manipulating his face.…So, and actually right here,…I'm going to go back to frame 60.…And I'm just going to create a…basic pose for each of them.…I'm just going to keep him in his neutral pose.…So, I just want to make sure that we have keys for that.…So, I'm going to make sure I do a set key on all of those.…So now, let's go to frame 70 here.…Basically I want a nice in between on his face here.…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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