Join Jason Baskin for an in-depth discussion in this video Creating eye tugging and auto-lid behaviors, part of Rigging a Face in Maya.
…Eye movement in animation is often the focal point of performance.…So it's important to create rigs that can reflect…all of the nuances of character behavior and emotion.…A joint based lid system like the one we explored…earlier can easily be extended to offer some subtle but important…features, such as automatic lid positioning when the eyes are opened,…and skin tugging around the eyes when the pupils are shifting.…So I have created fan joints for both the…left and the right of the character and dropped in…some key frames so that you can see that these…joints are properly weighted so that the character can blink.…
And I am going to just delete those key frames,…by selecting the left lid joint and the right lid joint,…going to the channel box, right clicking over the Rotate X…channel, which has already been key framed, and choosing great connections.…This will eliminate the animation, so that I…can manually adjust the movement of the lid.…I've also created eye joints for this…character, which are connected to the gooey.…
- Understanding morph targets
- Using Soft Select, Artisan Sculpt tools, and symmetry options
- Splitting symmetrical shapes into asymmetrical pairs
- Connecting eye rotation to the GUI
- Working with eyelids, using blend shapes or fan joints
- Creating a basic UI control
- Connecting controls
- Orienting joints and creating a support structure
- Attaching joints to the support structure
- Binding joints to the final mesh
- Balancing shape fidelity with rig density and usability
Skill Level Intermediate
1. The Blend Shape Approach
2. Rigging Eyes and Eyelids
3. Building and Connecting Controls
4. Joint-Based Approach
Next steps1m 8s
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