Join Eric Keller for an in-depth discussion in this video Creating displacement maps, part of Creating Textures and Shaders in Maya.
In this movie I'm going to show you how to add a little more detail to the texture…in the tires here for this car.…As you can see, I have applied a file texture to create a decal for the side of…the tire, and also a little bit of the tread.…But it's not looking entirely realistic right now, mainly because the tread is…not actually pushing out of the surface.…So it doesn't look like these tires are going to get a whole lot of traction.…So there are several ways that you can fix this problem.…One is to actually model the tread into the surface.…
That is very time consuming.…Also, you're going to have to add an awful lot of geometry to the surface in…order to create a nice looking tread but it is one option that you can use.…Another option will be to use a bump texture, a grayscale picture to sort of…bump out the tread surface.…The only problem with that is that a bump texture makes the surface appear as…though it's bumpy, but it doesn't actually change the geometry.…So if you apply a bump texture, let's take a look at what that would look like.…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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