Join George Maestri for an in-depth discussion in this video Creating custom attributes, part of Maya: Character Rigging.
Now let's go ahead and actually use set-driven keys to add controls for…our character's hand.…Now on this rig, we have rigged it all the way up to the character's wrist. We…haven't done the fingers or the thumb yet.…Now if I wanted to, I could keep going, using the same techniques that we have…used before, and that's just adding in control objects and using an Orient…constraint to control the rotation of the fingers.…But we are actually going to use a more advanced method.…We are going to use the wrist as a control object.…
So I am actually going to select the wrist, and under this, in addition to the…Rotate controls to move the actual hand, I'm going to add controls to adjust…the individual fingers.…Now we can do this in a number of ways.…We can create one control that just bends every joint of the finger evenly, or…we can create an individual control for each joint.…So in order to keep this simple, I am just going to create one control per…finger and then something to spread the fingers apart.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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