Join George Maestri for an in-depth discussion in this video Creating custom attributes, part of Maya 8.5 Character Rigging.
Now the last thing I want to cover before we get into actually rigging our…character is the topic of Custom Attributes.…An attribute that you create additional attribute for the object that can be…used to control the object itself or it can be used to control other objects.…So, for example, in the character rig that we're going to do, we have a number…of attributes to control the fingers, the bend of the fingers. So each…individual finger has its own rotation control, and then you have a spread…control for the hand itself.…So that instead of actually manipulating all the dozens of joints in the hand,…you actually go to one place and manipulate them there rather than having again…to dig through the hierarchy of the character.…
So let me show you some of the real simple basics of how to do that.…We're going to go ahead and create an object.…So I'm going to create-- let's just create a joint.…Okay, animation shelf here, Joint tool, I'm going to go ahead and create joints.…And let's just pretend those are fingers on one hand, okay.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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