Join George Maestri for an in-depth discussion in this video Creating collision events, part of Maya 2009 New Features.
Now let's talk about Collision Events. These are events that happen when a…particle hits something. So for example, if a particle hits a wall, you may…want it to break into several different particles. We can do that using the…Collision Event Editor. Let me show you how this works. First thing we need is…something to collide against. So I am just going to create a plane, move it up…a little bit and then let's go ahead and create a particle system. We are…going to create an Emitter, let's go ahead and create balls. I am going to…create an Emitter Omni and let's make sure the rate is kind of low. In fact,…let's just make it like five particles per second. We are not going to emit a…whole lot here and just leave the speed here and just go ahead and create…that and move it slightly above the plane, so it will collide with it. But of…course, if you want it to collide, you need to select the plane, go nMesh > …Create Passive Collider. So I am going to go ahead and expand my frame rate…here and let's just go ahead and create a simple particle system.…
- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Working with the New Interface and Selection Tools
2. Organizing with Maya Assets
3. Creating Maya Muscles
4. Working with nParticles
5. Animating with Animation Layers
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