Join Adam Crespi for an in-depth discussion in this video Creating and cloning wheel controllers, part of Vehicle Rigging in Maya.
With the geometry of my car ready, scaled, fixed up, and ready to rig, I can start to…get my controller objects in place. I've got my tires, hubs, rims, and spokes…all unique and now I'm going to make unique wheel controllers to start the…rigging process on the wheels. Controllers for us, distill control down,…and here's why we need this. To pick and animate these wheels I have to…select four objects, assuming I can find them all in the view I'm in.…Then I've got to can key their rotation, clicking and dragging on an axis and…judging how much rotation I need over how many frames I'm doing.…
It's fine for one wheel, but then I've got four wheels and I need them all to go…together, which gives me 16 objects to run around and select.…Then I've got the rest of the car. There's a body, the doors, the rivets, the…hood, the scoop, and so forth. All elegantly modeled as single pieces, as…they should be. What I want to do then, is distill the…control of multiple objects down to one object.…So that I can pick one unique named object in an expression or from maybe an oblique…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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