Join Adam Crespi for an in-depth discussion in this video Creating chrome, rubber, and glass, part of Vehicle Rigging in Maya.
Along with the car paint body, we need to create some other materials for our car.…There's lots of chrome on this, Where we'll put it on the trim rings around the headlights.…We're going to chrome the hubs and also the exhaust pipes and road bar.…We'll get that in as well as rubber for the tires and glass for the windshield.…We'll start out with the tires, selecting the actual tire objects, and putting a new…material on them. I'll right click, and choose Assign New Material.…
In the materials under mental-ray, I'll choose my MIA material x-passes.…Typically if it's not skin or car paint, I'll use an MIA material x passes as my go…to material for most everything. It's a versatile utility material that's…great for everything from rubber to glass to masonry, and has lots of different ways…we can customize that material. It's also got good presets for starting…out with things. This way we can get a running start on…what we're trying to make instead of rebuilding from scratch with an…approximation like a blend. Under my Presets, I'll choose Rubber and…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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