Join Aaron F. Ross for an in-depth discussion in this video Creating a camera, part of Creating Natural Environments in Maya.
Now that we have done our basic scene layout, we need to create a camera through…which we can render, and we want to create a camera early on in this particular…exercise because ultimately we are only going to be building things that the…camera can see, for efficiency's sake.…So in order to do that, we need to have a camera first.…The standard convention for 3D graphics for a sort of proscenium arch or…theatrical presentation is that the camera will be facing in the -Z direction.…
So as you can see here, I've sort of laid that out here; the Z axis is…pointing towards me.…So I want my camera to be somewhere here.…I am pointing in this direction.…Another way of looking at that is in the Top view, your camera should be down…here and facing inward. Cool!…So we can create different types of cameras.…I can create a Camera and Aim, and that's probably the easiest thing to do in…this case because it gives me a look-at point.…So that's what I'll be using for this particular exercise.…
So I'll create a Camera and Aim.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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