From the course: Creating Product Shots in Maya

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Creating a camera

Creating a camera

Now we're ready to create a camera and frame up our shot. First, just a little bit of housekeeping. Let's select that environment sphere and place it on its own layer. Go down to the display layers, create a new layer, double-click on that new layer, and we'll call it environment_layer. Click Save. And then reference it so that we can't accidentally select it or move it, right? Now we're ready to create our camera. Go up to the Create menu and choose Cameras and you'll see that they are a bunch of options here. You've got Camera, Camera and Aim and so on. In this case, the effect that I want to eventually achieve is that of a canted angle, also know as Dutch tilt and that's when the camera is tilted relative to the horizon line, as if you turn your head to one side. And we can't actually do that with a camera and aim. It's hard wired to keep the horizon line level. If we want a canted angle then we need to use a standard camera also known as a one node camera. So click to create that…

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