From the course: Modeling an F1 Wheel in Maya
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Creating the button base - Maya Tutorial
From the course: Modeling an F1 Wheel in Maya
Creating the button base
In this video I'm going to show you how to create the base for the rotary dials, and also the buttons. So let's go to chapter 03, and we're going to open up file 03 03 F1 button base. Let's select one of those bases, we're going to hide unselected objects, let's go to our top view. Press w to move, and let's move that closer to 0, 0, 0. Now in polygons, let's create a cylinder. If I double click, these are the parameters for this polygon, and we'll just say create. I'm going to go into one of my end views down here, and then let's just set the correct height, select vertex press v, hover over a target vertex and release. Same again for the bottom. Now we're just going to go to object mode, select the component, and now we're ready to put some splits into this part. So back to our F1 shelve. And let's use the cyclone here for the interactive split tool. Let's go round the center portion like so. Y to accept, Y to accept. Im going to Q out of this command. Right mask button, select…
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