In this video, I'll look at painting a bump map for my Gas_pump using that PSD network.…What I have done so far is put a base color in the color section.…I'll go into my Gas_pump material, and first I am going to show how to change a PSD over.…For this video, right now, although I'm in 02_02_start, if I go into the color…texture, I can actually see I am using the PSD 02_01_gas_pump_end.…I need to change this over.…What I can do is actually either click on the yellow file folder or change the name.…
In this case, I'll just type in the new name: 02_02_gas_pump_start.…I have taken my PSD and copied it so I've got the correct version.…You may find as you have different PSDs, you need to be able to swap them out.…It still looks to the same layer set, just a differently named file.…Now, I'll take this and copy the name by pressing Ctrl+C. I'll pick that Gas_pump…and go into the other slots.…The Transparency is already looking in the right place.…I'll go into the bump map and I'll paste that name in, selecting it and pressing…
Author
Released
8/20/2012- Planning for modular textures and models
- Blocking out the overall form of a prop
- Moving and sewing UVs
- Laying out UV coordinates
- Texturing with bump maps
- Converting bump maps to normal maps
- Unwrapping and cloning objects
- Breaking up a model for texturing
- Painting textures from scratch
- Adding detail with beveling and extruding
- Baking high poly model onto a low poly model
- Painting in Mudbox
- Importing and assigning objects and maps in Unity
- Adding lights in Unity
Skill Level Intermediate
Duration
Views
Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome39s
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Using the exercise files1m 35s
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Setting up the workflow4m 41s
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1. Modeling a Large Prop: Gas Pump
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Adding curved panels3m 26s
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Rounding the corners6m 46s
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Unwrapping the face frame6m 39s
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Unwrapping the sides5m 8s
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Moving and sewing UVs5m 23s
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2. Texturing the Gas Pump
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Adding details to the panels7m 45s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Testing the maps11m 8s
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3. Modeling Tools and Small Props
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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4. Modeling Furniture
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Blocking out the basic form8m 24s
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Refining the silhouette12m 9s
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Adding legs to the table7m 6s
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Laying out the wood texture9m 29s
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5. Painting an Old Wood Texture from Scratch
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Warping the grain2m 50s
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Adding knots4m 27s
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6. Workflow and Integration
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Overview of normal maps9m 26s
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Fixing geometry7m 39s
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7. Sculpting and Painting in Mudbox
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Overview of Mudbox4m 26s
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Using the sculpt tools8m 30s
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Painting8m 58s
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8. Ambient Occlusion and Specularity
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Painting a specular map6m 48s
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9. Importing into Unity and Testing
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Conclusion
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Next steps22s
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Video: Creating a bump map for the sides