Join George Maestri for an in-depth discussion in this video Creating bokeh in mental ray using lens shaders, part of Maya 2013 Essential Training: 6 Lights and Rendering.
Let's take a look at another way to do depth of field, and that's using a lens…shader in mental ray.…So for this lesson, we do need to use mental ray.…So let's go ahead and set that up.…I am going to go into my Render Settings window, and make sure I have mental ray selected.…Now let's go ahead and just do a quick render just to see what we have.…As you can see everything is in focus.…So let's go ahead and defocus it.…We're going to do a similar procedure to what we did before.…
We're going to go into the Camera Attribute Editor.…So I am going to go View > Camera Attribute Editor, and if we scroll down from…Camera Attributes, you will see there is a rollout here called mental ray.…And under that, we have three types of shaders:…Environment, Volume, and Lens Shader, and we're going to take a look at Lens Shader.…So I am going to click on this checkerbox here, and this will bring up…Create Render Node.…Now under mental ray, you'll see we have a entry here called lenses.…
So if I select that, you can see these are the different types of lens shaders,…
- Adjusting the Render Settings menu
- Adding depth map and raytrace shadows
- Understanding the principle of light decay
- Creating cameras
- Using Motion Blur in Maya and mental ray
- Using Final Gather for natural illumination
- Rendering transparent materials with caustics
- Batching rendering
Skill Level Beginner
1. Maya Rendering
2. Lights and Lighting Types in Maya
3. Understanding Cameras
4. Advanced Rendering with mental ray
5. Final Output
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