Join George Maestri for an in-depth discussion in this video Creating the blocking pass, part of Character Animation: Maya.
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Once we have the basic poses in sequence, we can start to timeout the animation.…So let's going ahead and do that. Now let's refresh.…I've got a couple poses here. He goes from folder arms, squashes, comes up and waves.…Now if we were to play this in real time, it would actually go by really quick.…I am going to go and click my Preferences here. Make sure I have this set to…Realtime. We are animating at 24 frames per second.…
And let's just go ahead and play this.…When I play it in realtime you can see obviously everything is two frames apart, …so it's going to be very, very fast.…So let's go ahead and start spreading out these keys and start building the animation.…Now the first thing I want is I want to make sure that he's holding at the…beginning of the sequence.…I am going to hold him for a little bit less than a second.…Maybe about 20 frames or so.…Now in order to do that, I need to copy another keyframe.…
So let's go ahead and select our character and first thing I want to do is start…to move these keyframes back. So I am going to Shift+Select everything up to…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue