…When we're thinking about lighting a space, we need to get materials on.…We also need light to make our materials look good,…so we need both to really get the rendering working properly.…What I'll start with are my materials.…I'll begin with my solid color paints, getting my…different sheens established, and then work into more complex materials.…I'll pull up my hyper shade to begin.…Chosing window rendering editors and hyper shade.…Right now we can see ive got temporary working materials.…These have a pre fix of temp in them.…So I know if I see that in the material attributes or…on an object, I need to replace it with my mental ray materials.…
What I'll be using under mental ray and materials is my mia material x passes.…I'll open up my hypershade a little bit, and slide this slide slider up.…This way I can see the thumbnails a little bit bigger.…I'll use the mia material x passes in my…scenes for well, everything except skin and car paint, really.…What this does is it gives us the possibility of…a smooth surface with a tight highlight if we need.…
Author
Released
4/8/2014- Creating and applying materials with luster and shine
- Creating a mental ray Daylight system
- Casting light from interior fixtures
- Lighting with sky portals
- Creating an ambient occlusion rendering pass
- Fine-tuning Final Gather and lighting
- Compositing in Nuke and After Effects
- Adding depth of field, highlights, and glow
Skill Level Intermediate
Duration
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Introduction
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Welcome37s
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Using the exercise files1m 59s
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1. Creating and Applying Materials
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Adding luster to wood5m 24s
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2. Lighting in Direct Sunlight
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3. Lighting Night and Dusk Shots
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4. Lighting with Sky Portals
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5. Lighting and Rendering Additional Passes for Compositing
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6. Compositing and Post Effects in Nuke
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Adding depth of field4m 27s
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7. Compositing and Post Effects in After Effects
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Adding depth of field2m 49s
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Conclusion
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Next steps49s
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Video: Creating basic paint sheens and colors