Join George Maestri for an in-depth discussion in this video Creating the arms, part of Character Rigging in Maya.
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- Exercise Files
Now let's draw the skeleton for the arms.…We're going to start with the left arm.…We're basically just going to draw this straight out, so we're going to start…at around this joint, create a clavicle and then a shoulder, and then the rest of the arm.…Now one of the things you'll notice is that because we have these little helper…bones sticking out when I actually see this from the front, you have two bones…overlapping, in fact, you can see that here on this.…So you don't know if you're selecting the actual spine bone or the bone in front of that.…
When we draw this, you want to make sure that you're drawing this over the…Spine03 bone, so let's go ahead and do that.…We're going to do Skeleton > Joint Tool, and just position it over that bone…there, and you can see once I've done that I've selected Spine03.…So I'm actually selecting it slightly above where these two joints intersect and…that gave me the proper bone.…And now we're going to draw a little bit of clavicle. So I'm just going to go…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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