Creating animation cycles


show more Creating animation cycles provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 Essential Training show less
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Creating animation cycles

There are many times when you'll need to cycle animation or would be able to actually have animation go automatically. Now Maya has a number of tools that allow you to cycle animations. Let's go ahead and do some of that. I am just going to create a simple object here and do some animation. So I am just going to set two keyframes here. So I am going to go to Frame 1 and move it over here and hit S to set a keyframe, and then move it to Frame 24 and set another keyframe.

So now I've got that. Now if I expand this timeline out to say 48 frames, what's going to happen is it's going to animate and then at Frame 24 it stops. Now if I want this to keep going, I could do a number of things. One, I could just keep animating it, or another way to do it is to cycle it. So we find cycles in the Graph Editor, and what we can do is we can cycle on a curve-by-curve basis, or we can select multiple curves as well, but in this case all we're really animating is translation in X. So...

Creating animation cycles
Video duration: 8m 25s 9h 8m Beginner

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Creating animation cycles provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 Essential Training

Subject:
3D + Animation
Software:
Maya
Author:
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