Join Aaron F. Ross for an in-depth discussion in this video Creating active rigid bodies, part of Maya Dynamics: Creating Simulations (2012).
Next, we'll create active rigid bodies.…An active rigid body can actually move according to the laws of physics, whereas…a passive body will remain static or could be keyframed.…I will open up the Outliner once again, Window>Outliner, and I want to select…all the low LOD pins, and I also want to select the bowling ball.…It's just a plain old ordinary polygons sphere, nothing fancy about it.…I can hold down Shift and select that.…I'll just add the active rigid bodies all in one go.…
Go up here to Soft/Rigid Bodies and you will see Create Active Rigid Body.…And in fact, it creates the exact same node as a passive rigid body.…The only difference is one switch which is whether it's active or passive.…I'm going to go ahead and add this, each one of these now has a Rigid Body…node attached to it.…So if I select the bowling ball, you'll see it's got Rigid Body17 attached to it.…And they're all connected to the same Rigid Solver.…
Nothing much is going to happen just yet, they've been made active, but they…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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