AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
- [Voiceover] Welcome to Creating Simulations in Maya Dynamics. My name is Aaron F. Ross. In this course, we'll be looking specifically at Maya's rigid body dynamics system. This is a physics engine built into Maya. It can save you a lot of time when animating collisions and other phenomena that would be too difficult or time-consuming to keyframe by hand. In this course, we will cover the following topics: understanding the importance of scale, generating physically accurate simulations, working with gravity and other forces, known as fields, adjusting physical properties, such as friction and bounce, baking a simulation to editable keyframes, and applying constraints to connect and limit the behavior of dynamic objects.
Let's take a look at what Maya Dynamics can do for us.
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.