Creating Simulations in Maya Dynamics
The dynamic simulation tools in Maya allow animators and visual effects artists to create convincing animations that would be too difficult or time consuming to keyframe by hand. This course covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate the simulation with keyframes, and apply dynamic constraints. Author Aaron F. Ross shows how to apply these techniques to a realistic scenario, while explaining tools and concepts like the Rigid Body Solver, gravity fields, and dynamic constraints.
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Welcome to Creating Simulations in Maya Dynamics. My name is Aaron F. Ross, in this course we'll be looking specifically at Maya's Rigid Body Dynamic System. This is a physics engine built into Maya; it can save you a lot of time when animating collisions and other phenomena that would be too difficult or time- consuming to keyframe by hand. In this course, we'll cover the following topics: understanding the importance of scale, generating physically accurate simulations, working with gravity and other forces known as fields, adjusting physical properties such as friction and bounce, baking a simulation to editable keyframes, and applying constraints to connect and limit the behavior of dynamic objects.
Let's take a look at what Maya Dynamics can do for us.
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