Join George Maestri for an in-depth discussion in this video Creating Set Driven Keys, part of Maya 8.5 Character Rigging.
So now that we have created Custom Attributes, we can use those attributes to…actually control the rotation of the joints. Now there's two ways of doing that.…The first is called Set Driven Keys, and the second is called Expressions.…They operate a little bit differently.…One is kind of more visual, the other one is a little bit more mathematical and more precise.…So there are differences between the way they work, but they kind of do the same thing.…So let me show you how to do both of them. We're going to start with Set Driven Keys.…So we're going to go ahead and open a File, 03_05, and that's that scene that I just made.…
And so, let's recall where we're at here.…We have this joint chain, and we have got three joints and instead of having to go…through each joint and rotate them individually, I'd like all of the controls…right here at the circle.…So I have created custom attributes here, Joint1_Rotate, Joint2, and Joint3.…So now animating these attributes, I want those to actually manipulate this joint chain.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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