AuthorAaron F. Ross
Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.
- Understanding the scene layout, hierarchy, and display layers
- Working with mia_material_x
- Creating and optimizing mental ray area lights
- Generating reflections with self-illuminated white cards
- Providing indirect illumination with Final Gathering
- Image-based lighting with high dynamic range files
- Rendering to a 32-bit file format
- Saving material and lighting components to render passes
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
- [Voiceover] Hi, I'm Aaron F. Ross, and I'm pleased to share my knowledge about creating product shots in Maya. In this course, we use Maya and Adobe After Effects to produce several versions of a product rendering. The learning outcomes are informed by real world production workflows. Our jumping off point is a CAD model created in a solid modeling program for industrial designers and mechanical engineers. In Maya, we apply materials, light, and render the shot. We employ several lighting methods, including aerial lights, image based lighting, and self illumination.
For maximum control over the look of the shot, we render out the various components, such as diffuse elimination and reflections, to separate passes. To color correct and sweeten the rendering, we combine all the passes in After Effects. Let's begin creating product shots in Maya.
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Laying Out the Scene
2. Studio Lighting
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Color Correction
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