Join George Maestri for an in-depth discussion in this video Creating NURBS primitives , part of Maya 2013 Essential Training: 3 NURBS Modeling Techniques.
Let's go ahead and start creating some NURBS surfaces.…We can do this in one of two ways.…The first way is to take some curves and use that to build up a NURBS surface,…or the other way is to just start with a NURBS primitive, which is already a…NURBS surface. And we're going to go ahead and use the second method first.…So we can get to our NURBS primitives under the Create menu.…We do Create > NURBS Primitives, and we have a number of these here.…Let's go ahead and start with the NURBS sphere.…
Now, this is very similar to a polygonal sphere.…If we click and drag on that grid, you can see we can just create a sphere of…any size. And if I hit 5, you can see I can shade it.…Now also notice how the sphere is already smooth.…If this were a polygonal sphere, you'd need a lot of detail to make it smooth,…and with this NURBS sphere, we actually get smoothness with very little detail,…and that's because we're using curves to interpolate this rather than…straight-line edges on a polygonal surface.…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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