Creating IK handles


show more Creating IK handles provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 Essential Training show less
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Creating IK handles

Now when you're working with joints in a character, there are several ways that you may want to animate it and there are times when you want to animate it and actually fix points of the joint in place. And to do this use what's called Inverse Kinematics. So I am going to go ahead and just create a simple, simple joint. We're going to go into Animation > Joint Tool, and I am going to select create a simple joint. Now this is the main reason why I tend to draw drawing with a little bit of an angle to them.

So let me show you why I do this. Is we are going to go ahead and hit Enter, and I've created a simple joint chain. Now this could be an arm or leg and typically IK is used on what's called the legs. So if we wanted to animate this, at this point all we could do is animate it with rotation. So if I wanted to, let's say this is a leg, I could rotate it at the hip. I could rotate it at the knee. But if I wanted to, for example, bend the characters leg and keep th...

Creating IK handles
Video duration: 6m 48s 9h 8m Beginner

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Creating IK handles provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Maya 2011 Essential Training

Subject:
3D + Animation
Software:
Maya
Author:
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