- View Offline
- Analyzing concept art for contours, texture, and shadow detail
- Blocking out the basic form of a building
- Modeling modular elements
- Planning for occlusion and texture stacking
- Creating the low-poly-count elements
- Planning a texture sheet
- Stacking UVs
- Transferring maps
- Baking occlusion and normal maps
- Drawing detail at the right size
- Painting layers of dirt and wear
- Adding lights and refining materials
Skill Level Intermediate
- [Voiceover] Hi, I'm Adam Crespi, and welcome to Creating Game Environments in Maya and Photoshop. In this course, we'll look at modular modeling techniques and ways to stack UVs for a texture sheet, getting the most out of our UV space and repeating textures on an object. Additionally, we'll look at ways to paint textures and add layers of dirt, wear and grunge, exploring baking ambient occlusion for both rust and dirt. Finally, we'll export out into Unity, lighting up our model and navigating around to see if things really work in-game.
We'll be covering all these features plus plenty of other tools and techniques, so let's get started with Creating Game Environments in Maya and Photoshop.