Join George Maestri for an in-depth discussion in this video Creating an FK/IK switch, part of Character Rigging in Maya.
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Now that we have our hands wired up, let's go ahead and continue doing some more…advanced controls by setting up an FK/IK switch for the arms.…Now, the first step is to actually create an object that turns IK on and off.…Now, I have created these little arrow icons and we can use those to actually…turn FK and IK on and off.…So all we have to do is basically just move these left and right along the X axis.…
So the first thing we need to do is actually find the IK handle for the hands or the arms.…So in this case, I am going to select the IK handle for the left arm, and we're…going to scroll down and the control that we want is IK Blend.…We want this to go between 0 and 1, as this moves left and right, and we can do…this again with the set-driven key.…So I'm going to go in Animate > Set Driven Key > Set, and the Driven is going…to be the IK Blend parameter, and the Driver is going to be this object that's called Left FK-IK.…
And we're going to use the X Translate to flip the switch.…So I'm going to go ahead and Load Driver, X Translate, and right now, this is at…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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