Join Aaron F. Ross for an in-depth discussion in this video Creating a Camera and Aim, part of Cinematography: Maya.
…Maya's Camera Toolset is really the gold standard for 3D.…And Maya offers several different types of cameras for you to choose from.…I want to recommend that if you have a non-moving…shot, if the camera does not move over the course…of time, that you want to use something called a…Camera and Aim, which gives the camera a look-at point.…And the reason I recommend the Camera and…Aim is because it's hard-wired to make…sure that certain undesirable results do not occur.…
Namely, the Camera and Aim is designed to always…maintain a level horizon line in a standard shot.…Which means that the camera won't be tilted side to side.…If you use a camera without an aim point, you have…to take some special steps to ensure that this doesn't happen.…It's also known as the Dutch tilt. We'll look at that later in the course.…But my recommendation to you is for a locked-down shot…that's not moving that you use a Camera and Aim.…And if you want to do an animation you'll use a Standard Camera.…
Okay, so let's look in the menus.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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