Join George Maestri for an in-depth discussion in this video Creating Blend Shapes for facial animation, part of Maya 8.5 Character Rigging.
Now I have went ahead and skinned the rest of that head, so let me show you what we have here.…Chapter06_04, and if I scrub it, you can see how it works the head.…So, the next step is to actually add in what we call Blend Shapes for creating the facial animation.…Now, what a Blend Shape is is it really just shape animation.…So what we do is we model a bunch of different shapes for the character's head,…and then we apply those, and we can mix and match those.…
I have a simpler example here.…So we can go through how to create blend shapes, and then we're going to go…ahead and then apply them.…So, let's go ahead and do File > Open Scene/06_04_Heads.…So, this is just the head of the character, and let's go ahead, and I'll show…you how to model a Blend Shape and how to apply it and then after that we'll go…ahead and apply it to our main character.…Now what we want to do when we model a blend shape for a character is we really…want to mimic the way that the facial muscles pull the face.…
How Blend Shape works is you take the model, and you duplicate it.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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