Learn how to use a closed curve as a template to cut out a NURBS plane using the Make Planar tool in Maya 2017. In this instructional video, George creates a simple closed 2D curve, then uses Make Planar to cut out a NURBS plane. He shows how the underlying geometry is simply hidden and the curve defines what is and isn’t hidden.
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- [Voiceover] Now let's go ahead and create a surface…using NURBS Planar.…Now this tool uses a curve…to cut out a plane to create irregular shapes.…Now the curve that you use for our Planar…has two requirements.…One, is that it is aligned along a plane, thus planar.…And two, that it is closed.…So let's create an appropriate curve for a planar.…We're going to start off in the top view…and we're going to draw along a orthographic plane…to make sure that everything is flat.…
So actually I'm going to create a bezier curve.…And then once we have the shape that we want,…we select the curve and we do curve open close…'cause we ant a closed curve.…Now that I have this closed curve,…all I have to do is make sure it meets my requirements…which is that it's flat and it's closed…and then I can apply my NURBS Planar.…So I can do it here from the shelf…or I can go into surfaces, planar.…And when I do, notice what it does.…
It creates a NURBS surface,…I'm going to turn off my grid here,…that is basically the shape of that curve.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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