Learn how to use a closed curve as a template to cut out a NURBS plane in Maya 2018. In this instructional video, George creates a simple closed 2D curve and cuts out a NURBS plane, showing how the underlying geometry is simply hidden, with the curve defining what is and isn’t hidden.
- [Voiceover] Another way to create shapes…is to use what's called a NURBS planar.…Now, NURBS planar basically trims away…the surface to create whatever shape you want.…So, let's go ahead and draw a simple shape…and then we'll use NURBS planar.…Now, the shapes that you use for planar have to be closed.…So, that's important.…So, I'm going to go in to my top view part here…and let's draw a closed shape.…So, I'm going to go in to Create > Curve Tools.…
Let's go ahead and start drawing.…So, I'm going to go ahead and…just draw a simple heart.…Now remember, in order to close the surface,…I have to select Curves > Open/Close.…And now, I have a closed curve.…So, let's go ahead into our perspective view here.…And let's say we wanted to turn this into a surface.…Well, we can do that very easily using planar.…
So, if I go into Surfaces and select Planar,…this fills in and I get a planar surface.…Now, in this case the surface is showing up dark,…but if I turn on 2-sided Lighting,…I should be able to see it.…Now, the surface is locked to this curve,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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